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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
[System.Serializable]
public class HandPoseDefinition {
[SerializeField]
[Header("Wrist")]
public FingerJoint WristJoint;
[SerializeField]
[Header("Thumb")]
public List<FingerJoint> ThumbJoints;
[SerializeField]
[Header("Index")]
public List<FingerJoint> IndexJoints;
[SerializeField]
[Header("Middle")]
public List<FingerJoint> MiddleJoints;
[SerializeField]
[Header("Ring")]
public List<FingerJoint> RingJoints;
[SerializeField]
[Header("Pinky")]
public List<FingerJoint> PinkyJoints;
[SerializeField]
[Header("Other")]
public List<FingerJoint> OtherJoints;
}
}